Tower of the Moon Part 2

i. Ambush – After defeating the peryton, the party was ambushed by one dire wolf and three wolves
j. Subsequently, they happened upon a small and impoverished hamlet. Nestled in the shadow of the plateau, are several hovels. In addition to normal crops, vast fields of bright purple pitcher-shaped flowers growing on one-yard tall green stalks surrounds the hamlet. These are the fields of wolfsbane and they are in bloom. Bundles of the flowers are hung above every doorway and window on each of the decrepit hovels. A grizzled peasant, Augustin, approached the party clutching a sickle. Augustin had much to convey. The region is cursed.
k. Tower of the Full Moon – The party scaled the plateau without incident and as the party watched, a bright moon rose, pale yellow with tinges of red-orange. A stone tower suddenly shimmers into existence, the Tower of the Full Moon. A baying of some gigantic wolves was heard in the distance. The tower is surrounded by skulls of gigantic wolves stuck on poles, eyes aflame, that howled as the party approached, alerting an archer on the roof who attacked the party.
L. The party cleared the first level of the tower, battling an animated suit of armor, a rug of smothering, a bucket full of crawling hands, and an animated cleaver. It appears to the party that the Tower might once have been dedicated to the kind fey faerie, Lunitha, but may now be under the control of the foul lupine-headed Ravanor.
M. Importantly, Augustin warned the party that the tower disappears at first light. They have to clear the rest of the tower before dawn and who knows what awaits them in the upper reaches of this dismal structure?

Tower of the Moon
The Witch

I. Adventure starts as party left Lord Talcet’s Tomb
a. En route to the village of Sky Haven
II. (#1 on map) As the party makes its way along a narrow trail, a small boy, perhaps eight, comes charging onto the path ahead and seeing the adventures, yells for help.
a. The boy, Caleb, is very agitated, tears streaming down his face which is marred where branches have whipped him as he ran through the woods. He is barefoot and his clothes are torn with thorn branches still clinging to his tunic and hair.
b. Caleb, gesticulating wildly and hopping foot to foot, says that the party has to come with him and rescue his little sister as their farm is being attacked by a monster. He ran out the back to get help.
i. The party, having lived in Skyhaven for years, is aware of scattered farmers, hunters, etc. and their families that live in the surrounding area.
c. Racing through the woods along the trail, the party hears as it draws closer, a ferocious screeching, a strange growling, almost like the sound some monstrous bird-like creature might make. They also hear the splintering of wood and high-pitched screaming.
i. “Alana!” Caleb yells darting forward…
d. (#2 on map) The woods open into a small clearing. In the center is a wooden cabin surrounded by a split rail wood fence that encloses a small yard and garden. Heavy wooden shudders barred from inside prevent a view into the cabin. Wisps of gray smoke rise from the chimney and dissipate against the pale blue sky.
i. The party can see the hindquarters of a large bear-like animal protruding from the rear of the cabin. The creature trampled through the fence, collapsing a section in the back, and has smashed its way through the rear wall of the cabin and into its interior. The creature was an owlbear, which the party drove off. Strangely – the monster seems to have crashed through the woods, trampled the fence, and smashed into the log cabin…ignoring the livestock. It also broke off the attack when wounded.
f. The children revealed that their farm has been cursed, but by whom or what they don’t know. They reveal that their father, Travkin, went hunting nearly a week ago and has yet to return. Their mom left yesterday to seek help from a neighboring farm but hasn’t returned and told them to remain locked in the cabin.
i. The mother, Elwith, returned and runs the house some time later
iii. Elwith confirms that she went to a neighbor’s (Rustoff’s) seeking help after her husband failed to return hoping the man and his two sons and dogs would be willing to search for Travkin, but she found the cabin abandoned. The kids believe “the witch” has cursed all of them. The party discerned that Elwith was withholding something…she reveals ultimately that the cabin was not abandoned, but rather that she found the Rustoffs dead.
i. Th enxt morning, the party venturd to the Rustoffs cabin, leaving Elwith and her two kids behind at their cabin. It was immediately apparent that ‘abandoned’ in inaccurate. While structurally sound (meaning no holes in wall as happened at Elwith’s cabin) the wooden door has been torn off its upper hinges and hangs ajar. The corpses of three dogs, mauled, are strewn on the covered porch and about the dirt yard. Tracks of a large lupine creature were found.
1. Inside, the party finds the remains of Rustoff and his two boys, torn and savaged; the youngest boy., 10 or 12, has been partially devoured. A fired crossbow lies near one of the bodies and the elder’s hand still clutching a morning star.
2. Scrawled in blood in wooden floor by Rustoff, whose throat was torn out, are the words “TOWER” and “MOON”. He must have lingered after the attack long enough to write that.
The party returns to Elwith’s cabin to find it empty…

The Party travels north to Sorrow’s Chasm, which extends the length of the map (miles in each directions) and is appx. 100 yds wide and three times that deep. A wide but shallow river flows over bleached rocks below; this river over millennia must have carved the gorge. Small metallic items strewn on the rock glint in the sunlight.
1. A close look suggests some of these items are pieces of armor, broken weapons.
ii. Extending the width of the gorge is a narrow wooden suspension bridge. The bridge consists of wood slats on the bottom between two ropes and then two upper guide ropes and waist level. Four posts, two on either side of the chasm, support the bridge. It’s looks structurally sound…for the most part.
iii. The terrain on the other side is the same height/level. What look like cave openings are visible in the side of the cliff on the opposite the party.
iv. Lurking with the largest of these cave was a Peryton, which the party defeated.

Characters' Actions since the Tomb

The next adventure will commence immediately after characters depart from the Tomb of Lord Talcet. [Although we did play a couple adventures, for continuity and also because we’ll (hopefully) be adding new players, I think it makes the most sense to just pick up at the end of the last full adventure.

The Tomb of Lord Talcet
First Adventure Ravanor Campaign

—The PCs began in Skyhaven, a small, enclosed hamlet near a tributary of the Falkin River and surrounded by boreal forests. Their hamlet had recently, within the last three weeks, been occupied by elements of a hobgoblin army which had overthrown the kingdom, possibly with infernal assistance.

Adventure Summary:

Jasper, the owner of Skyhaven’s only supply shop, had agreed to sell the PCs equipment in violation of the hobgoblin commander’s order. He was subsequently arrested by hobgoblins for illegally arming the populace and fomenting dissent. Under duress, he identified the PCs.
--A long-time friend of the PCs-,- Lexi, a half-elf ranger—-who inexplicably was working for the hobgoblin commander in administration at the command post, warned the PCs that the hobgoblins were coming to search their residence for illegal weapons (if found, they would be arrested or worse). Fortunately, she was able to take the equipment herself to Overlook Cavern (which overlooks Skyhaven) through a secret tunnel that goes under the wall surrounding the hamlet, and agreed to meet the PCs there after their residence was searched.
—By the time the PCs made it through the tunnel to the cavern, there was no sign of Lexi but they did find their equipment. After searching the caverns, they discovered drag marks and it appears Lexi was accosted and dragged through a small tunnel into a corridor of what appeared to be the rumored Tomb of Lord Talcet.
—The PCs explored the tomb encountering and defeating a giant water spider, various undead, hobgoblin forces and also discovered and talked their way out of a confrontation with a Drow scouting party. They did discover Lord Talcet is a wight and was in service to the vile Headless Lord and ultimately defeated him as well as a hobgoblin captain and his death dog. Finally, the successfully rescued Lexi from a cell and acquired a magic sword.

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

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